Outstanding Creative Education Leader Award

It aims to recognize the outstanding achievements and contributions of school supervisors, principals, and educators in leading STEAM education (Science, Technology, Engineering, Arts, and Mathematics), as well as their efforts to foster a positive learning atmosphere within schools and enhance students’ creativity and learning outcomes.

Required Information for Nomination:

Please submit the file in PowerPoint, MP4, or PDF format; the content must include:

  • Information and supporting documents regarding your school/organization and the nominee.
  • Your school/organization’s logo (PNG, PDF, or AI file).

Award recipients are required to submit:

  1. One recent half-body photo (JPG format, under 10MB) and
  2. An acceptance statement of at least 150 words (in PDF or Word format, with a total file size not exceeding 10MB).

Evaluation Criteria, Guidelines & Score Sheets:

When evaluating candidates for the Outstanding Creative Education Leader Award in STEAM (Science, Technology, Engineering, Arts, and Mathematics), the following criteria may be considered:

  • 1. Innovation
    10%
    Evaluate the candidate's innovative thinking and capabilities. Consider whether they have proposed unique, original, and impactful ideas or solutions that have advanced the relevant field.
    - Failed to propose any innovative ideas or solutions | 0-3 points
    - Proposed some innovative ideas, but with limited impact | 4-7 points
    - Proposed unique and impactful innovative ideas that advanced the field | 8-10 points
  • 2. Problem-solving ability
    10%
    Assesses the candidate's ability to solve complex problems and address challenges. Can they analyze issues, formulate effective solutions, and successfully implement them?
    - Unable to solve problems effectively | 0-3 points
    - Able to solve some problems, but faces challenges during the process | 4-7 points
    - Able to analyze complex problems, formulate effective solutions, and successfully implement them | 8-10 points
  • 3. Educational Impact
    10%
    Evaluate the candidate's impact on STEAM education. Consider whether they have achieved excellence in the field—such as developing innovative teaching methods, designing enriching learning experiences, or fostering students' creativity and problem-solving skills.
    - Limited impact on education; no significant achievements | 0–3 points
    - Some educational achievements, but limited scope of impact | 4–7 points
    - Excellence in the field of education; significantly fostered students' creativity | 8–10 points
  • 4. Social Impact
    10%
    Consider the candidate's impact on society. Does the work bring about positive societal change—such as fostering sustainable development, addressing social issues, or driving scientific and technological progress?
    - No significant impact on societal change | 0–3 points
    - Some impact on society, but not significant | 4–7 points
    - Actively drives societal change and fosters sustainable development | 8–10 points
  • 5. Professional Competence
    10%
    Evaluate the candidate's professional competence in their field. This includes their academic background, professional experience, skills, and achievements.
    - Lacks professional knowledge and skills | 0–3 points
    - Possesses some professional competence but lacks sufficient experience | 4–7 points
    - Possesses a strong professional background and extensive experience | 8–10 points
  • 6. Leadership Skills
    10%
    Evaluate the candidate's leadership skills and influence. Consider their ability to motivate and guide team members, drive the successful implementation of STEAM projects, and encourage teachers/staff to participate in professional training and development.
    - Failed to demonstrate effective leadership | 0-3 points
    - Demonstrated some leadership ability, but with limited influence | 4-7 points
    - Effectively motivated and guided the team, contributing to project success | 8-10 points
  • 7. Sustainable Development
    10%
    Evaluate the candidate's capacity for continuous learning and professional development—specifically, whether they actively pursue new knowledge, acquire new skills, and keep up with industry trends.
    - Lacks motivation for continuous learning | 0–3 points
    - Shows some effort toward continuous learning, but it is not very evident | 4–7 points
    - Actively pursues new knowledge and skills and stays abreast of industry trends | 8–10 points
  • 8. Promotion and Sharing
    10%
    Consider the candidate's efforts to share STEAM knowledge and experience. Assess their commitment to promoting STEAM education and innovative thinking through channels such as lectures, training sessions, publications, and social media.
    - Failed to effectively share knowledge and experience | 0-3 points
    - Made efforts to share, but the scope was limited | 4-7 points
    - Actively promoted STEAM education and shared knowledge through various methods | 8-10 points
  • 9. Student Engagement
    10%
    - Failed to effectively engage students | 0–3 points
    - Some student engagement, but lacking in initiative | 4–7 points
    - Actively engaged students and created a positive learning atmosphere | 8–10 points
  • 10. Interdisciplinary Collaboration
    10%
    - Lack of interdisciplinary collaboration | 0–3 points
    - Some interdisciplinary collaboration, but with limited impact | 4–7 points
    - Successfully fosters collaboration across disciplines, enhancing learning outcomes | 8–10 points

Total score: 100 points (maximum)

Grading Criteria:

0–40: Needs improvement
41–70: Satisfactory
71–90: Excellent
91–100: Outstanding

These criteria may be adjusted and expanded based on the specific objectives and context of the STEAM Excellence in Innovation and Educational Leadership awards. The selection committee can conduct a comprehensive evaluation based on these criteria to identify the candidates who best meet the standards.

Target

School supervisors and principals from kindergartens, primary schools, and secondary schools, as well as top executives from private institutions in Hong Kong & Macau
(each school may nominate only one leader).

Awards

Awards: (No ranking)
Prize: Award certificate

Registration & Administrative Fees

( No refunds will be possible )

  • Original Fee
    HK$250
  • Early Bird Fee
    HK$180

(Apply by December 31, 2026)

Registration Date

Aug 1, 2026

Deadline for Uploading Videos & Files

Apr 30, 2027

Please confirm the information by April 30, 2027;
no changes will be made after that.

Review Period

May 1 to June 30, 2027

Result Announcement

Before August 30, 2027

For enquiries, please contact the Secretariat via email info@aicehk.org or whatsapp (852) 6706 7168.

Organizer :

Both parties have established professional expertise and a position of excellence and leadership in the field of educational innovation, which in turn has driven the development of artificial intelligence and STEAM education.

Golden Apple Award 2027:
Competition Rules and Disclaimer

Competition Rules

(I)Eligibility Requirements
  1. Participation is open to students, teachers, school supervisors, principals, and staff or heads of organizations based in Hong Kong or Macau.
  2. Individuals who participated in the previous edition without winning an award may register again; however, the submitted entry must be entirely different from the previous one—resubmission of past entries is not permitted.
  3. Each entrant (individual, school, or organization) may submit only one entry or project; multiple registrations are not accepted, and the same entry or project cannot be submitted for multiple award categories.
  4. Restriction for the “Outstanding Creative Education Leader Award”: A single school may nominate only one leader (supervisor or principal) to participate.
(II) Submission Rules
  1. All entries must be the original work of the participants; plagiarism or the misappropriation of others’ work is strictly prohibited. Entries must not infringe upon the legal rights of third parties—such as copyright or portrait rights—and must comply with the relevant provisions of Hong Kong’s Copyright Ordinance (Cap. 528). The entrant bears full liability for any infringement.
  2. Entry materials (videos, documents, etc.) must be finalized before the specified deadline and submitted via a Google Drive link sent to the designated email address: awards@aicehk.org. Late submissions, incomplete materials, or entries not meeting formatting requirements will not be accepted. (The link must be accessible and permissions granted.)
  3. Once submitted, entries cannot be modified or resubmitted. If a submitted file cannot be opened, the entry will be deemed withdrawn; alternatively, the entrant may choose to pay an administrative fee of HK$200 to resubmit the file.
  4. By submitting materials, participants grant the organizer permission to reproduce, publicly exhibit, and publish the entries online and in media—without further authorization or royalty payments—for event promotion and STEAM education demonstration purposes.
  5. Submitted files will not be returned; participants are responsible for retaining their own complete backups.
(III) Method of announcing the list of participants
  1. The competition results will be announced on August 30, 2027. Results will be published on the organization’s website and Facebook page, and winning individuals or organizations will be notified via email regarding award collection arrangements.
  2. Winning teachers or organizations may be invited to participate in media interviews (if applicable) or to showcase and present their winning lesson plans on the organization’s other platforms and/or at its events.
  3. The organizer and co-organizer will jointly produce a digital commemorative publication featuring all winning organizations and individuals; this will be uploaded to the official websites or media channels of the organizer and co-organizer for public viewing and commemoration. The organizer retains ownership of the digital publication’s content, design, and copyright.
(IV) Authorization for Personal Data and Publicity
  1. By registering, participants authorize the organizer to collect, process, and use the personal, school, or institutional information provided during registration for the purposes of competition-related communication, event promotion, and educational demonstrations.
  2. Participants agree to the public disclosure of their names, the names of their affiliated schools or institutions, and details regarding their entries via the organizer’s official channels. Following the announcement of results, winners are required to submit a recent (taken within the last three months) half-body JPG photograph (under 10MB), a logo file of their institution or school, and a winner’s statement of at least 150 words; the organizer may use these materials and the winning videos for purposes of academic exchange and recognition, both online and offline.
  3. Copyright for any photography or videography from the online or in-person award ceremony (if applicable) belongs to the organizer, the Asia Creative Education Association, and the co-organizer, the Macau Science Center; the organizers reserve the right to use this content indefinitely for long-term promotion and educational outreach.
(V) Authority for Event Management
  1. The results of the judging will serve as the final basis for the award rankings; no appeals process is available.
  2. The organizers reserve the right of final decision regarding the competition and may adjust any related arrangements—including competition rules, award categories, the event schedule, and the award presentation format—at any time without prior notice to participants.

Disclaimer

  1. The registration fee paid by participants covers administrative costs and is non-refundable under any circumstances.
  2. By completing the registration process, participants acknowledge that they have fully read, understood, and voluntarily agreed to all terms and conditions outlined in these “Competition Rules” and the “Disclaimer,” and accept all regulations without objection.
  3. The organizers shall not be held liable—nor are they required to notify individual participants—for issues such as damage, loss, incomplete content, poor image quality, mail delays, or delivery failures regarding entry materials, provided such issues do not result from the organizers’ own negligence. Participants are responsible for ensuring that their submitted files are complete, meet all specifications, and are submitted on time.
  4. Participants authorize the organizers to use—without limitation—all submitted materials (including school names, school emblems, participants’ likenesses, images, videos, and software entries) for the purpose of promoting the competition across all online and offline media; participants may not raise objections to such usage.
  5. All award rankings and scoring results are determined solely and independently by the judging panel; these decisions are final, and no appeals, challenges, or requests for review will be accepted.
  6. Entrants bear sole responsibility for the originality and copyright status of their submitted works and projects. Any proven instances of plagiarism, infringement, or other violations will result in immediate disqualification and the forfeiture of any awards; the entrant assumes full liability for any resulting civil or legal consequences, and the organizers bear no joint or several liability.
  7. Submitted materials—including documents and videos—will not be returned; entrants are advised to retain their own copies.
  8. The Asia Creative Education Association, the Macao Science Center, and the judging panel jointly hold the right of final interpretation regarding all rules and terms of this competition; the organizers reserve the right to make the final decision on any disputes arising from the event.