Outstanding Steam School Progress Award
This award recognizes outstanding schools that have advanced STEAM education (Science, Technology, Engineering, Arts, and Mathematics) over the past three years. It aims to foster innovative thinking in teaching, inspire student exploration and learning, and encourage schools to achieve continuous progress in STEAM education.
Eligibility:
- Has conducted STEAM education-related projects or activities within the past three years.
- Possesses a clear implementation plan and tangible outcomes, and can demonstrate a positive impact on students.
Application Requirements:
Please submit the file in PowerPoint, MP4, or PDF format; the content must include:
Project Description: Briefly introduce the STEAM education project being promoted and its objectives.
Implementation Process: Detail the implementation steps and resources used.
Outcome Demonstration: Provide data or case studies demonstrating the project’s impact on student learning outcomes.
Future Plans: Describe how to continuously promote STEAM education in the future and your aspirations.
- Your school’s logo (PNG, PDF, or AI file)
Award recipients are required to submit:
- One recent half-body photo (JPG format, under 10MB) and
- An acceptance statement of at least 150 words (in PDF or Word format, with a total file size not exceeding 10MB).
Evaluation Criteria, Guidelines, & Score Sheets:
When evaluating the award for outstanding progress in STEAM (Science, Technology, Engineering, Arts, and Mathematics) education, the following criteria may be considered:
1. Innovative Teaching Methods
10%The teaching method is unique and innovative, effectively engaging students, fostering learning, and generating a positive impact within the educational community.
- The teaching method is overly traditional, lacking innovative thinking, novelty, and appeal | 0-3 points
- Contains some innovative elements and shows improvement, but the overall outcome falls short of the expected impact | 4-7 points
- The teaching method is unique and innovative, effectively engaging students, fostering learning, and generating a positive impact within the educational community | 8-10 points2. Student Engagement and Interest
10%Students participate actively, demonstrate high interest, and proactively explore STEAM-related topics, thereby enhancing learning outcomes.
- Low student participation and lack of interest in learning activities; fails to spark learning motivation | 0–3 points
- Student participation and interest show some improvement but still require further stimulation | 4–7 points
- Students participate actively, demonstrate high interest, and proactively explore STEAM-related topics, thereby enhancing learning outcomes | 8–10 points3. STEAM Curriculum Integration
10%Content from various disciplines is fully integrated to form a systematic curriculum that embodies the core principles of STEAM education.
- Curriculum design fails to effectively integrate disciplines; connections between subjects are weak | 0–3 points
- Curriculum integration is moderate; some subjects are interconnected, but overall coordination is lacking | 4–7 points
- Content from various disciplines is fully integrated to form a systematic curriculum that embodies the core principles of STEAM education | 8–10 points4. Opportunities for practice and experimentation
10%Providing diverse opportunities for practice and experimentation fosters students' hands-on skills and practical application.
- Lack of practice and experimentation opportunities prevents students from engaging in hands-on work | 0–3 points
- Some practice opportunities are provided, but their limited variety and quantity hinder learning outcomes | 4–7 points
- Diverse practice and experimentation opportunities are provided, fostering students' hands-on skills and practical application | 8–10 points5. Evaluation and Feedback Mechanisms
10%The assessment mechanism is robust, providing timely and constructive feedback to guide students in improving their learning.
- The assessment mechanism is inadequate, lacking effective feedback on learning and failing to guide student improvement | 0–3 points
- Basic assessment and feedback mechanisms are in place, but they lack systematization and the feedback is not sufficiently timely | 4–7 points
- The assessment mechanism is robust, providing timely and constructive feedback to guide students in improving their learning | 8–10 points
6. Teacher Professional Development
10%Diverse professional development opportunities effectively enhance teachers' professional capabilities in the STEAM field.
- Lack of professional development opportunities; insufficient updating of teachers' professional knowledge in STEAM | 0–3 points
- Some professional development activities provided, but participation rates and effectiveness are suboptimal | 4–7 points
- Diverse professional development opportunities effectively enhance teachers' professional capabilities in the STEAM field | 8–10 points7. Community Engagement and Collaboration
10%Actively encourage community engagement, establish strong cooperative relationships, and enhance the school's sense of social responsibility.
- Low community engagement, lack of cooperation opportunities, and failure to establish meaningful social connections | 0–3 points
- Some community engagement exists, but the scope and impact of cooperation are limited | 4–7 points
- Actively encourage community engagement, establish strong cooperative relationships, and enhance the school's sense of social responsibility | 8–10 points8. Resources and Support
10%Abundant resources and diverse support measures effectively enhance teaching quality.
- Insufficient resources; unable to support the effective implementation of STEAM education | 0–3 points
- Resources and support provided are average; fail to fully meet teaching needs | 4–7 points
- Abundant resources and diverse support measures effectively enhance teaching quality | 8–10 points9. Continuous Improvement and Reflection
10%Continuously engage in reflection and improvement, regularly evaluate teaching effectiveness, and take action to enhance the quality of education.
- Lacks a mechanism for continuous improvement; unable to effectively reflect on and adjust teaching strategies | 0–3 points
- Some improvements have been made, but they lack systematicity and continuity | 4–7 points
- Continuously engages in reflection and improvement, regularly evaluates teaching effectiveness, and takes action to enhance the quality of education | 8–10 points10. Showcase and Sharing of Results
10%Actively showcase and share student achievements to enhance the school's community identity and influence.
- Lack of opportunities to showcase achievements; unable to effectively share learning outcomes | 0–3 points
- Some achievements are showcased, but not comprehensively enough to attract sufficient attention | 4–7 points
- Actively showcases and shares student achievements, enhancing the school's community identity and influence | 8–10 points
Total score: 100 points (maximum)
Grading Criteria:
0–40: Needs improvement
41–70: Satisfactory
71–90: Excellent
91–100: Outstanding
Target
Schools in Hong Kong & Macau
Award Quotas & Prizes
- Quota: 10 schools
- Prizes: Certificates and trophies
Registration & Administrative Fees
( No refunds will be possible )
Original Fee
HK$250
Early Bird Fee
HK$180
(Apply by December 31, 2026)
Registration Date
Aug 1, 2026
Deadline for Uploading Videos & Files
Apr 30, 2027
Please confirm the information by April 30, 2027;
no changes will be made after that.
Review Period
May 1 to June 30, 2027
Result Announcement
Before August 30, 2027
For enquiries, please contact the Secretariat via email info@aicehk.org or whatsapp (852) 6706 7168.
Organizer :
Both parties have established professional expertise and a position of excellence and leadership in the field of educational innovation, which in turn has driven the development of artificial intelligence and STEAM education.
Golden Apple Award 2027:
Competition Rules and Disclaimer
Competition Rules
(I)Eligibility Requirements
- Participation is open to students, teachers, school supervisors, principals, and staff or heads of organizations based in Hong Kong or Macau.
- Individuals who participated in the previous edition without winning an award may register again; however, the submitted entry must be entirely different from the previous one—resubmission of past entries is not permitted.
- Each entrant (individual, school, or organization) may submit only one entry or project; multiple registrations are not accepted, and the same entry or project cannot be submitted for multiple award categories.
- Restriction for the “Outstanding Creative Education Leader Award”: A single school may nominate only one leader (supervisor or principal) to participate.
(II) Submission Rules
- All entries must be the original work of the participants; plagiarism or the misappropriation of others’ work is strictly prohibited. Entries must not infringe upon the legal rights of third parties—such as copyright or portrait rights—and must comply with the relevant provisions of Hong Kong’s Copyright Ordinance (Cap. 528). The entrant bears full liability for any infringement.
- Entry materials (videos, documents, etc.) must be finalized before the specified deadline and submitted via a Google Drive link sent to the designated email address: awards@aicehk.org. Late submissions, incomplete materials, or entries not meeting formatting requirements will not be accepted. (The link must be accessible and permissions granted.)
- Once submitted, entries cannot be modified or resubmitted. If a submitted file cannot be opened, the entry will be deemed withdrawn; alternatively, the entrant may choose to pay an administrative fee of HK$200 to resubmit the file.
- By submitting materials, participants grant the organizer permission to reproduce, publicly exhibit, and publish the entries online and in media—without further authorization or royalty payments—for event promotion and STEAM education demonstration purposes.
- Submitted files will not be returned; participants are responsible for retaining their own complete backups.
(III) Method of announcing the list of participants
- The competition results will be announced on August 30, 2027. Results will be published on the organization’s website and Facebook page, and winning individuals or organizations will be notified via email regarding award collection arrangements.
- Winning teachers or organizations may be invited to participate in media interviews (if applicable) or to showcase and present their winning lesson plans on the organization’s other platforms and/or at its events.
- The organizer and co-organizer will jointly produce a digital commemorative publication featuring all winning organizations and individuals; this will be uploaded to the official websites or media channels of the organizer and co-organizer for public viewing and commemoration. The organizer retains ownership of the digital publication’s content, design, and copyright.
(IV) Authorization for Personal Data and Publicity
- By registering, participants authorize the organizer to collect, process, and use the personal, school, or institutional information provided during registration for the purposes of competition-related communication, event promotion, and educational demonstrations.
- Participants agree to the public disclosure of their names, the names of their affiliated schools or institutions, and details regarding their entries via the organizer’s official channels. Following the announcement of results, winners are required to submit a recent (taken within the last three months) half-body JPG photograph (under 10MB), a logo file of their institution or school, and a winner’s statement of at least 150 words; the organizer may use these materials and the winning videos for purposes of academic exchange and recognition, both online and offline.
- Copyright for any photography or videography from the online or in-person award ceremony (if applicable) belongs to the organizer, the Asia Creative Education Association, and the co-organizer, the Macau Science Center; the organizers reserve the right to use this content indefinitely for long-term promotion and educational outreach.
(V) Authority for Event Management
- The results of the judging will serve as the final basis for the award rankings; no appeals process is available.
- The organizers reserve the right of final decision regarding the competition and may adjust any related arrangements—including competition rules, award categories, the event schedule, and the award presentation format—at any time without prior notice to participants.
Disclaimer
- The registration fee paid by participants covers administrative costs and is non-refundable under any circumstances.
- By completing the registration process, participants acknowledge that they have fully read, understood, and voluntarily agreed to all terms and conditions outlined in these “Competition Rules” and the “Disclaimer,” and accept all regulations without objection.
- The organizers shall not be held liable—nor are they required to notify individual participants—for issues such as damage, loss, incomplete content, poor image quality, mail delays, or delivery failures regarding entry materials, provided such issues do not result from the organizers’ own negligence. Participants are responsible for ensuring that their submitted files are complete, meet all specifications, and are submitted on time.
- Participants authorize the organizers to use—without limitation—all submitted materials (including school names, school emblems, participants’ likenesses, images, videos, and software entries) for the purpose of promoting the competition across all online and offline media; participants may not raise objections to such usage.
- All award rankings and scoring results are determined solely and independently by the judging panel; these decisions are final, and no appeals, challenges, or requests for review will be accepted.
- Entrants bear sole responsibility for the originality and copyright status of their submitted works and projects. Any proven instances of plagiarism, infringement, or other violations will result in immediate disqualification and the forfeiture of any awards; the entrant assumes full liability for any resulting civil or legal consequences, and the organizers bear no joint or several liability.
- Submitted materials—including documents and videos—will not be returned; entrants are advised to retain their own copies.
- The Asia Creative Education Association, the Macao Science Center, and the judging panel jointly hold the right of final interpretation regarding all rules and terms of this competition; the organizers reserve the right to make the final decision on any disputes arising from the event.
